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Ari Kelor
Promethean Society
16
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Posted - 2014.06.26 21:06:00 -
[1] - Quote
Makes sense to include the bubbles in the same category as the other timed deployables. Now that the code is there, they can just deactivate the old code and write a new one (don't know, time might be an issue here) similar to the other timed deployables. 1-2 hours seems like a decent time to me.
If you want something permanent it needs to be given fuel, or babysat (like Hic's)
Supported 100% |

Ari Kelor
Promethean Society
17
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Posted - 2014.06.27 10:49:00 -
[2] - Quote
The Eve player base is extremely resistant to change, especially when you 'nerf' something like this.
It's an epidemic in some area's of Null where up to 3 systems before a mining or ratting system you have scout alts and 'walls' of these bubbles. So any attacker save for interceptors will never be able to even come close to a tackle or even seeing a ship not POS'd up or in a station.
Giving a time limit to Mobile Warp Disruptors makes sense in the highest caliber, nothing in the game gives such a boon with so little effort. The push towards activity vs stagnant gameplay farther supports this move. All the new combat or offensive deployables have a time limit, and so the natives of an area can set up hell camps just like now, they'll just actually have to work at it.
It'll also decrease dependency on bridging as conventional fleets may be able to move more quickly through some regions.
The only problem I see is that the wave of trolls and bitter vets cannot see the positives of the change and will focus on how the OP wants to 'make the game easier' or 'change fundamental game mechanics'. They will want the OP to HTFU or just play better... they need to wake up and see the momentum of the game is taking, in eve change is constant and this change is for the better. |

Ari Kelor
Promethean Society
19
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Posted - 2014.06.28 17:25:00 -
[3] - Quote
Iain Cariaba wrote:scorchlikeshiswhiskey wrote:I have learned on the forums that nerfs are needed everywhere, just not in anybodies particular playstyle.  If nerfs are needed everywhere, then perhaps it is your own ability to adapt that needs buffed.
Small gang is dying because of mechanics like this. Mobile Warp Disruptor's need to get redone along with the POS Code. Telling people to HTFU will not solve this issue as it can only become a larger problem as people see that it is effective. Changing the nature of the mechanics before is becomes a problem is a good solution.
Besides why would you want to shoot dozens of bubbles on the gate while your position is exposed and you're stuck, tactically that makes no sense and very few fc's will 'shoot' down bubbles while having a potential engagement with another fleet. On the other hand if there is no opposition, why would you waste your time shooting bubbles when you could just move on to something more fun.
Forever bubbles need to go, they're as antiquated as POS's. Adaptation has nothing to do with this, currently nullsec involves 3 types of pvp, Frigates (mostly interceptors 30-80 people), Covert hotdropping (10-30 people), or fleet warfare with bridging(100+ people). Every playstyle has a way to bypass or quickly move through hellcamps of bubbles.
There are many more styles of pvp in Eve and it saddens me to see us limit ourselves in Nullsec because we don't want to put a timer on Mobile Warp Disruptors. Stop trolling and provide a counter argument on why there shouldn't be a timer on bubbles, become engaged in the discussion and back up your statements with something of substance. |

Ari Kelor
Promethean Society
19
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Posted - 2014.06.28 19:14:00 -
[4] - Quote
Iain Cariaba wrote:GlassCutter wrote:Skill up your reading comprehension before you post something on forum. My reading comprehension is just fine, thank you. Again, logic seems to escape you here. Just because someone disagrees with you, and is fairly sure the issue lies with you, doesn't mean they have low reading comprehension. Next time, try to troll with a saying you didn't just copy/paste from some other thread. GlassCutter wrote:Try roaming null sec more often. I live in null and have an alt I regularly send out into red space to partake in ninja exploration. Perhaps it's your region that has the problem. The 8 regions I regularly fly through don't seem to have more then 1 or 2 bubbles when they have them at all.
Still waiting for a discussion rather than claims, why should the bubbles not have a timer on them? I've presented my side, stop trolling and make your case.
Oh and my little part of null, is down the wormhole, and we have very little problems with bubble hell camps because entrances aren't static and the pvp is much better IMHO. |

Ari Kelor
Promethean Society
20
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Posted - 2014.07.03 19:25:00 -
[5] - Quote
Needs more visibility, this idea is too good to die. |
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